Friday, 2 October 2015

Oriental Lighthouse Project

 
 
 
 

An early stages screencap from Maya showing my incorporation of basic Japanese architecture into my designs.

 
Here is a basic start of my building's design. I will be duplicating these objects and building a tower with repeated objects.
 
 
Here is a further along screencap of some basic final designs I will be incorporating into my lighthouse. To build the centre block I made planks out of cubes and merged them into the cube shape shown above.
 

After that I textured the roof pieces and stacked the blocks I had already created to make the main part of the tower.

 


 

I then created a plane and used the soft selection tool to add imperfections and add a trench which would become the river. After this I textured the main part of the ground with grass and the river bed with a sand texture. I also added a water textured plane to represent the river.
I then added little details such as a bridge made of planks and lillypads to sit underneath the bridge.

 
I then played with backgrounds and cameras as well as rendering tests. I added an orange dim light so that it would blend with the background more.

 
 
My final render used a different background and added streetlights for decoration.
 
My Final Render
 
 
Final Research
 
The final idea of my roof came from collected ideas from my research of Japanese architecture. I chose the texture because it was a simple design and the red colour suited the white and brown of the rest of my building.
 
I went with the basic idea of repeated blocks for my building as it was used a lot in the images I chose in my research. The white walls were also quite common as I attempted to keep my colour scheme reasonably traditional and the brown demonstrated the wood used in construction of the buildings and is show as wood on the 4th story with the wooden support struts.
 
I added the lampposts, bridge and Lilly pads to add some more detail to my piece as without it the base would've been quite bland. The items in question are all shown in
stereotypical Japanese settings which is why I chose and modelled them.