Thursday, 4 February 2016

Quickfire Concepts Week 4 (Steampunk Leader)

My Three Rules
  • Must have a uniform showing the leader status.
  • Must be considerably taller than the average person for the sake of showing power.
  • Must have a sidearm to show their lack of inclusion in the front lines of battle.
 
My research
my research will show different perspectives of different leaders in popular media and will also show the different implementations of the steampunk theme.
 
This moodboard shows my thoughts when leaders come to mind in common media. I have chosen leaders from the laidback ship captain Trafalgar Law (top left, yellow shirt), to the heavily involved MechaHitler (bottom middle) and the childlike scientist Princess Bubblegum (bottom right). These different implementations show many different sub-roles of a leader that I could use in my final idea.
 
 
This moodboard primarily focuses on the steampunk theme in general as it shows my research into steampunk in different kinds of media from video games (Dishonored, middle, Mask) to movies (9, bottom right) which all use the steampunk theme loosely but clearly in their implementation of the style.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 


Thursday, 28 January 2016

Quickfire Concepts Week 3 (Underwater Witch)

My Three Rules

  • Must not have a physical weapon and must use a wand, spells or potions for combat. This will show a traditional concept of my witch.
  • Must have a broomstick or such mount that link's to this weeks theme. This will help to emphasize both the witch concept and the underwater theme.
  • Must have a familiar of some form. This will help give the witch a reason to not use a weapon and also to emphasize the theme in general.


    My moodboard here contains 23 images of different witches in video games. I compiled these images as reference for the many different styles of witches that can be portrayed in different media. Witches can be displayed from things such as humanoid ducks, to bird human hybrids to fat skeletal witches.

     

Tuesday, 19 January 2016

Quickfire Concepts Research Week 2 - Horror Musician

My Three Rules
  • 1 - Must be deformed/inhuman in some way, adding to the mystery of my character.
  • 2 - The musical instrument my character uses must double up as a weapon in some form.
  • 3 - Must be larger than the average human for the added fear aspect.
My Research
below I will showcase my moodboards and other such research that will eventually show my concept drawings following on from the research I did.
This moodboard shows my research into different horror characters/creatures and the different media they are portrayed in.
A majority of my research came from media that shows deformed, inhuman or unexplainable creatures. I chose this as a focus because the subject interests me and gives a lot of leniency when designing a character.
This is a moodboard for my research into the possible styles and instruments I could implement into my character. I like the idea of the phantom of the opera as it is a mysterious character with lots of leniency for deformation in it's design. I also like the idea of a harp for my character as it is an almost angelic, but haunting instrument that would be an interesting contrast with a deformed creature wielding it.



This is one of my earliest concepts in which I designed a creature mad almost entirely of hair. The monster has shadowed black skin and bright yellow beady eyes, the combination of it's stick like build, hair coated body and beady little eyes give this creature a sense of mystery.
Above is another one of my original concepts. This design is of a large spherical monster that overshadows some buildings, expressing it's sheer size. This monster wields a large shoddily made guitar that is crafted out of a building. I don't like this design due to it not fitting with my rules all that well.

Final Moodboards


 This is a moodboard I created to show some of the classics and greats of the horror genre. A lot of these characters interest me for different reasons. Jeepers Creepers (bottom right in the hat) interests me, for example, due to his unexplained nature of appearance and the concept of him being able to pass as a human being. I find this interesting as it adds a twist to his movies as he can be feared both as a human and as Jeepers Creepers himself. I also like the design of the deadites from the Evil Dead (middle right) as the concept of an almost unkillable monster can be boring in video games but Sam Raimi brings it together incredibly well and keeps the audience interested and his monsters memorable.


 I decided upon doing a moodboard on famous weapons as it helps to reference known weapons when doing my drawings. Leatherface's chainsaw particularly interests me because as it is such a simple weapon that managed to strike fear into the hearts of teenagers in the 80's with the combination of Leatherface's skin mask, famous character design and use of a common DIY object as a weapon.



Friday, 8 January 2016

Quickfire Concepts Research Week 1- Space-Ship Troll

My three rules.
  • Must have clothing so that it seems more civilised.
  • Must use a melee weapon linking to the sci-fi theme so that it links to traditional trolls in at least one aspect.
  • Must be shown having a specific job/role on the space ship so that he has a reason to be there.
A moodboard showing the reoccurring themes and colour pallets in some famous spaceships. These show common colours used (oranges, browns, greys, blacks), show the common use of hallways to stretch the different lengths of the ships and the uses of objects that add more detail, such as pipes, panels and lights.

 
 
 
 
The moodboard above shows my research into different interpretations of trolls throughout different kinds of media. Above shows us trolls in different shapes and sizes such as the furry Wampa from Star Wars (top right) to the gargantuan, disproportionately humanoid troll from the movie 'Troll Hunter' (2010).
These show us many different versions of trolls that will also give me more leniency when drawing my own Troll.
For my final drawing I will be incorporating the common used designs from the space ships in my moodboard such as the visible jobs need doing around the ship that the troll can do. I will also be showing inspiration from the trolls in my moodboard to create my own troll that has a place on my ship.

This image shows some of my initial concepts for different parts of my character. I contemplated a few designs for the arms as I wanted my character to have a cyborg style limb or two to emphasize the space-ship theme. My final design is explicitly robot with no cover up or cyborg like relation as it shows his use in the work industry better.
 
This shows a final version of my character which incorporates some of the rules I implemented such as the melee weapon linking to the theme and the clear indicator of my character having a role or job on the ship. I also followed the rule of having my character have clothing, this time in the form of a thin tank top and torn jumpsuit tied at the waist.
 
 
Here are some silhouettes I drew on Photoshop of some rough ideas for my character. This shows some rough concepts that I pondered before coming to a final, more humanoid design.